In the wake of a vision of world peace thanks to Pokémon Go, there's no question that the monster collecting series is about as mainstream video games around. The iconic Pikachu is just as recognizable as Disney's mascot, if not more so. The persistent pandemonium surrounding trading card values ensures almost daily Pokemon headlines. It would be difficult to find a Pokémon game that failed to move at least a couple million units. Even, unofficial Pokémon games go viral annually.
However in spite of that pervasiveness and popularity, some Pokémon games that remain underappreciated. These are games that failed to receive their fair shake, or were overshadowed by the hype of the core series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, shall we?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the ordinary realities that would come with owning a companion. Admittedly, there are small features like these in modern games—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The digital-only title is best seen as the antecedent to Pokémon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release noted Ranch was a poor if not outright hideous game. It's not my goal to argue against these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of living your life with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your creatures as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game continuously. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Did you know that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was incentive to do so, given the lengthy grind for new pieces.
These poor design choices masked a tragic reality: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."
Unfortunately, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
With dozens of mainline entries and derivative titles, it's probable that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu